learning methodology

Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the high-quality instructional experiences. It is the entire process of the analysis of learning needs and the development of a delivery system to meet those needs. It includes the design of instructional goals, materials and activities and continuous tryout and evaluation of all instruction and learner activities.​

Judge Learning Solutions typically employs standard instructional design methodologies for all of our projects. The graphics below show two of the more common approaches.

ADDIE Model​

The ADDIE Model forms the basic backbone of any instructional design process.

  • Analysis – The Analysis phase involves understanding the business problem, the programme mandate, the learners and the overall learning outcome(s).
  • Design – In the Design phase, the overall solution to the business problem and the design of the end courseware /  solution is crafted. This involves extensive coordination between the customer, project manager and the design team. 
  • Development – The Development phase involves the actual conversion of the design to the courseware that is to form the solution of the problem by meeting the learning outcomes.
  • Implementation – The Implementation phase involves the actual deployment and sue of the final course by learners.
  • Evaluation – The Evaluation phase involves a summative evaluation of the courseware. This is normally communicated in the form of customer feedback.

​Bloom's Taxonomy

Bloom's Taxonomy is a theoretical framework for learning. The actual creation of eLearning courseware is based off such frameworks, popularly applied in instructional design.

  • Remembering – Recall information
  • Understanding – Explains ideas or concepts, creative thinking
  • Applying – Using information in other familiar situations, critical thinking
  • Analyzing – Breaking down information
  • Evaluating – Justifying a decision or course of action
  • Creating – Generating new ideas, products of ways of viewing things​